Pac-Man (1980) |
The 14 chosen games include:
Pac-Man (1980), Tetris (1984), Another World (1991), Myst (1993), SimCity 2000 (1994), vib-ribbon (1999), The Sims (2000), Katamari Damacy (2004), EVE Online (2003), Dwarf Fortress (2006), Portal (2007), flOw (2006), Passage (2008), and Canabalt (2009).
In order to see if the games had artistic value, they were assessed on four-dimensions: behavior, aesthetics, space and time. (While the MoMA blog has a more extensive description of of the dimensions, Time.com summarizes them nicely). Additionally, the MoMA also chose the games based on their cultural and historical significance. While there are only 14 games at the moment, there are a total of 40 games that they hope to acquire in the future. (One of them being one of my personal favorites, Animal Crossing. YES!)
But what about the question of whether or not video games could or should be considered art? Interestingly, according to the Supreme Court, they are. I feel that art itself is something that is subjective, but there are people who disagree--and I do respect that. However, I still think that video games are very artistic. Even though I haven't had time to sit down and play a video game in a long time, I believe that there was much artistic value in the games I have played in the past.
Animal Crossing (2001) |
But what about the question of whether or not video games could or should be considered art? Interestingly, according to the Supreme Court, they are. I feel that art itself is something that is subjective, but there are people who disagree--and I do respect that. However, I still think that video games are very artistic. Even though I haven't had time to sit down and play a video game in a long time, I believe that there was much artistic value in the games I have played in the past.